Script Improvisation
I lost track of how many times we tried to make it sound less staged and more empathetic by altering the script. We tried to include as much conversation and detail as we could in a limited amount of time, and we had a lot of different endings. The game started out in an empty classroom with the window closed, but the drapes would suddenly flutter due to "ghostly wind." Later, it relocated outside since it made more sense for the main character to enter the school from the outside. Second, we considered the stone benches, which provided the ideal setting for the players to act, but they were heavily fake, informal, and, to be honest, like a cult attempting to carry out a ritual.
We had some questionable endings in mind, but we lacked the tools and time to carry them out. I discovered that we forgot about the fact that our partner, who is also the "supernatural entity" in this project, plays one of the supporting characters, confusing the viewers. Thus, we eventually decided that he was acting as another student. His primary goal is to manipulate children of his age so they suffer the same fate as he did.
Comments
Post a Comment