Mood Board/Visual Inspiration

The idea of "peer manipulation" wasn't very difficult to come up with. Being accepted or able to fit in with a particular circle of friends labels us as cool or valuable in a society, at least for the generation I belong to. In other words, we created such a belief. I don't maintain tabs on the behavior and "morals" of the younger generation, but in my viewpoint, playing games that push limits or comfort zones—like Truth or Dare, for example—is a way to show that you're "cool." 


My friends and I were playing the friendly version of the game because we were bored on the day we were writing the screenplay. I got the idea to start playing a game because I used to do it with my family when I was little. We used to make quite a bit out of playing Charlie Charlie in Roblox, as if we were attempting to call the devils. This time, my liking for horror or thriller films actually helped me come up with ideas and develop useful insight from other films. Conjuring, for example, is well-known for its tension and horrifying way of presenting its supernatural beings, which mainly involve their unearthly hands creeping or terrifying young children by hiding beneath the bed. The main cause of my fear of the dark!




I've seen so many of the others that they're all jumbled in my mind. Our biggest issue was carrying out the dialogue, which led me to realize that the teenage cast in certain films are closer to each other than detached. I can't claim that our actors aren't close after we chose them, but I am aware that it was challenging to be friends because acting doesn't happen overnight.




Comments

Popular posts from this blog

Behind the Lens: The Quirky Path of Neha's Media Journey

Genre Conventions

Textual Analysis #1